UnityAsset.NET.TypeTreeHelper
1.0.1
dotnet add package UnityAsset.NET.TypeTreeHelper --version 1.0.1
NuGet\Install-Package UnityAsset.NET.TypeTreeHelper -Version 1.0.1
<PackageReference Include="UnityAsset.NET.TypeTreeHelper" Version="1.0.1" />
<PackageVersion Include="UnityAsset.NET.TypeTreeHelper" Version="1.0.1" />
<PackageReference Include="UnityAsset.NET.TypeTreeHelper" />
paket add UnityAsset.NET.TypeTreeHelper --version 1.0.1
#r "nuget: UnityAsset.NET.TypeTreeHelper, 1.0.1"
#:package UnityAsset.NET.TypeTreeHelper@1.0.1
#addin nuget:?package=UnityAsset.NET.TypeTreeHelper&version=1.0.1
#tool nuget:?package=UnityAsset.NET.TypeTreeHelper&version=1.0.1
UnityAsset.NET
A .NET library undergoing active refactoring, currently focused on high-performance parsing and reading of Unity Engine asset files.
Only support Unity 2017.x or later.
Features
BundleFile
- Parsing and Reading
- Serialization
-
Patching(Will be re-introduced in a future version) - Calculate/Patch crc32
SerializedFile
- Parsing and Reading
- Serialization
-
Patching(Temporarily removed)
Asset
- Parsing based on TypeTree
-
Serialization(Temporarily removed) -
Patching(Temporarily removed)
Examples
Unity CN Decryption
To load BundleFile with Unity CN Encryption, there are two ways.
// Hex string format (32 characters)
Setting.DefaultUnityCNKey = "587865636f6472506547616b61326536"; // Represents "XxecodrPeGaka2e6" in hex
BundleFile bf = new BundleFile( @"path to your bundlefile");
or
// Plain string format (16 characters)
BundleFile bf = new BundleFile( @"path to your bundlefile", "XxecodrPeGaka2e6");
To remove Unity CN Encryption form File, you can simply save BundleFile without key
// Temporarily removed
bf.Serialize(@"path to save file", CompressionType.Lz4HC, CompressionType.Lz4HC);
Stripped Version
Some BundleFile's version may be stripped, to load those file you can set a specific version
Setting.DefaultUnityVerion = "2020.3.48f1"
Roadmap
- v0.4: Re-architect and re-implement a robust and flexible serialization API.
- v0.5: Re-introduce patching capabilities based on the new object model.
Credits
This project stands on the shoulders of these amazing open-source projects:
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- AssetRipper.Tpk (>= 1.1.0)
- Microsoft.CodeAnalysis.CSharp (>= 5.0.0)
-
net9.0
- AssetRipper.Tpk (>= 1.1.0)
- Microsoft.CodeAnalysis.CSharp (>= 5.0.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on UnityAsset.NET.TypeTreeHelper:
| Package | Downloads |
|---|---|
|
UnityAsset.NET
A work-in-progress .NET library for parsing/serializing/patching Unity Engine asset files. |
GitHub repositories
This package is not used by any popular GitHub repositories.