EkosyzEng.Audio 0.1.0

dotnet add package EkosyzEng.Audio --version 0.1.0
                    
NuGet\Install-Package EkosyzEng.Audio -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="EkosyzEng.Audio" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="EkosyzEng.Audio" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="EkosyzEng.Audio" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add EkosyzEng.Audio --version 0.1.0
                    
#r "nuget: EkosyzEng.Audio, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package EkosyzEng.Audio@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=EkosyzEng.Audio&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=EkosyzEng.Audio&version=0.1.0
                    
Install as a Cake Tool

EkosyzEng

EkosyzEng.Audio

Nuget Status License C#

EkosyzEng.Audio is an engine module that provides tools for audio playback and management.

Getting Started

Code is distributed as NuGet packages in the form of libraries (.dll files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal.

dotnet add package EkosyzEng.Audio --version 0.1.0

View package on NuGet.org

Engine

EkosyzEng is a modular, cross-platform multimedia engine for developing games and graphical applications using the C# programming language.

The engine is designed to provide a simple entry point while remaining scalable and maintaining a controlled level of architectural complexity as projects grow. It is built on top of MonoGame and uses Arch-PureECS as its architectural foundation.

Ecosystem

  • EkosyzEng.Core — engine foundation
  • Modules (optional, can be added as needed):
    • EkosyzEng.Render — rendering functionality
    • EkosyzEng.Audio — audio processing
    • EkosyzEng.Input — user input handling (keyboard, mouse, gamepad)
    • ...and others

Development Status (Beta)

The project is currently in beta testing. This means:

  • Core functionality is implemented and usable.
  • Bugs may still be present despite testing before releases. If you encounter any issues, please report them.
  • The API may change in future versions without strict backward compatibility guarantees.

License

This project is licensed under the MIT License. See the LICENSE.txt file for details. Third-party libraries are distributed under their own licenses. Please refer to those libraries for details on the license they use.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on EkosyzEng.Audio:

Package Downloads
EkosyzEng

EkosyzEng is a modular, cross-platform multimedia engine for developing games and graphical applications

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 123 4/27/2026