EkosyzEng.Audio
0.1.0
dotnet add package EkosyzEng.Audio --version 0.1.0
NuGet\Install-Package EkosyzEng.Audio -Version 0.1.0
<PackageReference Include="EkosyzEng.Audio" Version="0.1.0" />
<PackageVersion Include="EkosyzEng.Audio" Version="0.1.0" />
<PackageReference Include="EkosyzEng.Audio" />
paket add EkosyzEng.Audio --version 0.1.0
#r "nuget: EkosyzEng.Audio, 0.1.0"
#:package EkosyzEng.Audio@0.1.0
#addin nuget:?package=EkosyzEng.Audio&version=0.1.0
#tool nuget:?package=EkosyzEng.Audio&version=0.1.0
![]()
EkosyzEng.Audio
EkosyzEng.Audio is an engine module that provides tools for audio playback and management.
Getting Started
Code is distributed as NuGet packages in the form of libraries (.dll files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal.
dotnet add package EkosyzEng.Audio --version 0.1.0
Engine
EkosyzEng is a modular, cross-platform multimedia engine for developing games and graphical applications using the C# programming language.
The engine is designed to provide a simple entry point while remaining scalable and maintaining a controlled level of architectural complexity as projects grow. It is built on top of MonoGame and uses Arch-PureECS as its architectural foundation.
Ecosystem
- EkosyzEng.Core — engine foundation
- Modules (optional, can be added as needed):
- EkosyzEng.Render — rendering functionality
- EkosyzEng.Audio — audio processing
- EkosyzEng.Input — user input handling (keyboard, mouse, gamepad)
- ...and others
Development Status (Beta)
The project is currently in beta testing. This means:
- Core functionality is implemented and usable.
- Bugs may still be present despite testing before releases. If you encounter any issues, please report them.
- The API may change in future versions without strict backward compatibility guarantees.
License
This project is licensed under the MIT License. See the LICENSE.txt file for details. Third-party libraries are distributed under their own licenses. Please refer to those libraries for details on the license they use.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- EkosyzEng.Core (>= 0.1.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on EkosyzEng.Audio:
| Package | Downloads |
|---|---|
|
EkosyzEng
EkosyzEng is a modular, cross-platform multimedia engine for developing games and graphical applications |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.0 | 123 | 4/27/2026 |