StbImageWriteSharp 1.13.5
See the version list below for details.
dotnet add package StbImageWriteSharp --version 1.13.5
NuGet\Install-Package StbImageWriteSharp -Version 1.13.5
<PackageReference Include="StbImageWriteSharp" Version="1.13.5" />
<PackageVersion Include="StbImageWriteSharp" Version="1.13.5" />
<PackageReference Include="StbImageWriteSharp" />
paket add StbImageWriteSharp --version 1.13.5
#r "nuget: StbImageWriteSharp, 1.13.5"
#:package StbImageWriteSharp@1.13.5
#addin nuget:?package=StbImageWriteSharp&version=1.13.5
#tool nuget:?package=StbImageWriteSharp&version=1.13.5
C# port of the stb_image.h
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
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.NETFramework 4.5
- No dependencies.
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.NETStandard 2.0
- No dependencies.
NuGet packages (13)
Showing the top 5 NuGet packages that depend on StbImageWriteSharp:
| Package | Downloads |
|---|---|
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com.csutil.cscore
cscore is a lightweight library providing commonly used helpers and patterns for all your C# projects including Logging, PubSub and Injection. See more details at https://github.com/cs-util-com/cscore |
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Bliss
A fast, Cross-platform .NET 10 C# 14 Render Framework. |
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KernSmith
Generate BMFont-compatible bitmap font atlases from TTF/OTF/WOFF files. Features layered effects (outline, gradient, shadow), color font support (COLRv0/CPAL, sbix, CBDT), variable fonts, SDF rendering, font subsetting, channel packing, super sampling, TGA/DDS/PNG output, and extended metadata. In-memory pipeline with text/XML/binary .fnt output. Includes bitmap post-processors (bold, italic). Supports pluggable rasterizer backends (FreeType, GDI, DirectWrite, and StbTrueType available as separate packages). |
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InteropTypes.Codecs.STB
Heterogeneous collection of types for interop between third party graphics libraries |
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Cubic
A fast & easy cross-platform 2D & 3D game engine for C#. |
GitHub repositories (8)
Showing the top 8 popular GitHub repositories that depend on StbImageWriteSharp:
| Repository | Stars |
|---|---|
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AssetRipper/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
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nesrak1/AssetsTools.NET
Read and write unity assets/bundle files, based on https://github.com/SeriousCache/UABE
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UltravioletFramework/ultraviolet
The Ultraviolet Framework is a .NET game development framework written in C#.
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Meowmaritus/DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
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OpenHarmony-NET/OpenHarmony.Avalonia
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nesrak1/UABEANext
A research and modding tool for SerializedFiles and Asset Bundles
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cs-util-com/cscore
cscore is a minimal-footprint library providing commonly used helpers & patterns for your C# projects. It can be used in both pure C# and Unity projects.
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MrScautHD/Bliss
A fast, Cross-platform .NET 10 C# 14 Render Framework.
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