StinkyEngine 2.2.2
See the version list below for details.
dotnet add package StinkyEngine --version 2.2.2
NuGet\Install-Package StinkyEngine -Version 2.2.2
<PackageReference Include="StinkyEngine" Version="2.2.2" />
<PackageVersion Include="StinkyEngine" Version="2.2.2" />
<PackageReference Include="StinkyEngine" />
paket add StinkyEngine --version 2.2.2
#r "nuget: StinkyEngine, 2.2.2"
#:package StinkyEngine@2.2.2
#addin nuget:?package=StinkyEngine&version=2.2.2
#tool nuget:?package=StinkyEngine&version=2.2.2
StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds. The engine comes with a full set of systems that make game development easier, without forcing you to use a specific approach. You have the freedom to use the systems in any way that suits your needs.
To create a new Project?
Use the StinkyEngine package template instead of doing it manually. It will set up your new projects very easily.
- Install dotnet 6 or above. Can install it here: https://dotnet.microsoft.com/en-us/download
- Once dotnet is installed, load up your command line and type:
dotnet new install StinkyEngine.Templates.CSharp
- Locate to a folder where you like to create a StinkyEngine project and type:
dotnet new stinky -n <project name>
- Done!
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net6.0
- MonoGame.Framework.Content.Pipeline (>= 3.8.1.303)
- MonoGame.Framework.DesktopGL (>= 3.8.1.303)
- NetFabric.Hyperlinq (>= 3.0.0-beta48)
- Newtonsoft.Json (>= 13.0.3)
- System.Runtime.Serialization.Xml (>= 4.3.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2.4.7 | 381 | 4/23/2024 |
| 2.4.6 | 291 | 4/12/2024 |
| 2.4.5 | 266 | 4/6/2024 |
| 2.4.4 | 258 | 4/5/2024 |
| 2.4.3 | 253 | 4/5/2024 |
| 2.4.2 | 281 | 4/5/2024 |
| 2.3.5 | 306 | 2/23/2024 |
| 2.3.0 | 306 | 1/13/2024 |
| 2.2.9 | 298 | 1/12/2024 |
| 2.2.8 | 269 | 1/11/2024 |
| 2.2.7 | 298 | 1/6/2024 |
| 2.2.5 | 284 | 12/31/2023 |
| 2.2.2 | 267 | 12/29/2023 |
| 2.2.0 | 283 | 12/29/2023 |
Label:
- Fixed VisibleCharacter Length bug.
- Updated label to center each line instead of one block of text.
Dotnet Changes:
- Reverted back to net7.0: Issues with Monogame content pipeline able to handle net8.0 at the
moment.