UnityAsset.NET.BundleFiles
1.0.0
dotnet add package UnityAsset.NET.BundleFiles --version 1.0.0
NuGet\Install-Package UnityAsset.NET.BundleFiles -Version 1.0.0
<PackageReference Include="UnityAsset.NET.BundleFiles" Version="1.0.0" />
<PackageVersion Include="UnityAsset.NET.BundleFiles" Version="1.0.0" />
<PackageReference Include="UnityAsset.NET.BundleFiles" />
paket add UnityAsset.NET.BundleFiles --version 1.0.0
#r "nuget: UnityAsset.NET.BundleFiles, 1.0.0"
#:package UnityAsset.NET.BundleFiles@1.0.0
#addin nuget:?package=UnityAsset.NET.BundleFiles&version=1.0.0
#tool nuget:?package=UnityAsset.NET.BundleFiles&version=1.0.0
UnityAsset.NET
A .NET library undergoing active refactoring, currently focused on high-performance parsing and reading of Unity Engine asset files.
Only support Unity 2017.x or later.
Features
BundleFile
- Parsing and Reading
- Serialization
-
Patching(Will be re-introduced in a future version) - Calculate/Patch crc32
SerializedFile
- Parsing and Reading
- Serialization
-
Patching(Temporarily removed)
Asset
- Parsing based on TypeTree
-
Serialization(Temporarily removed) -
Patching(Temporarily removed)
Examples
Unity CN Decryption
To load BundleFile with Unity CN Encryption, there are two ways.
// Hex string format (32 characters)
Setting.DefaultUnityCNKey = "587865636f6472506547616b61326536"; // Represents "XxecodrPeGaka2e6" in hex
BundleFile bf = new BundleFile( @"path to your bundlefile");
or
// Plain string format (16 characters)
BundleFile bf = new BundleFile( @"path to your bundlefile", "XxecodrPeGaka2e6");
To remove Unity CN Encryption form File, you can simply save BundleFile without key
// Temporarily removed
bf.Serialize(@"path to save file", CompressionType.Lz4HC, CompressionType.Lz4HC);
Stripped Version
Some BundleFile's version may be stripped, to load those file you can set a specific version
Setting.DefaultUnityVerion = "2020.3.48f1"
Roadmap
- v0.4: Re-architect and re-implement a robust and flexible serialization API.
- v0.5: Re-introduce patching capabilities based on the new object model.
Credits
This project stands on the shoulders of these amazing open-source projects:
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.1 is compatible. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- Microsoft.Extensions.Caching.Memory (>= 10.0.2)
- UnityAsset.NET.Core (>= 0.1.0)
-
net10.0
- Microsoft.Extensions.Caching.Memory (>= 10.0.2)
- UnityAsset.NET.Core (>= 0.1.0)
-
net8.0
- Microsoft.Extensions.Caching.Memory (>= 10.0.2)
- UnityAsset.NET.Core (>= 0.1.0)
-
net9.0
- Microsoft.Extensions.Caching.Memory (>= 10.0.2)
- UnityAsset.NET.Core (>= 0.1.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on UnityAsset.NET.BundleFiles:
| Package | Downloads |
|---|---|
|
UnityAsset.NET
A work-in-progress .NET library for parsing/serializing/patching Unity Engine asset files. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.0.0 | 119 | 3/5/2026 |