UnityAsset.NET.Core 0.1.0

dotnet add package UnityAsset.NET.Core --version 0.1.0
                    
NuGet\Install-Package UnityAsset.NET.Core -Version 0.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UnityAsset.NET.Core" Version="0.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="UnityAsset.NET.Core" Version="0.1.0" />
                    
Directory.Packages.props
<PackageReference Include="UnityAsset.NET.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add UnityAsset.NET.Core --version 0.1.0
                    
#r "nuget: UnityAsset.NET.Core, 0.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package UnityAsset.NET.Core@0.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=UnityAsset.NET.Core&version=0.1.0
                    
Install as a Cake Addin
#tool nuget:?package=UnityAsset.NET.Core&version=0.1.0
                    
Install as a Cake Tool

UnityAsset.NET


MIT NuGet Stats

A .NET library undergoing active refactoring, currently focused on high-performance parsing and reading of Unity Engine asset files.

Only support Unity 2017.x or later.

Features


BundleFile

  • Parsing and Reading
  • Serialization
  • Patching (Will be re-introduced in a future version)
  • Calculate/Patch crc32

SerializedFile

  • Parsing and Reading
  • Serialization
  • Patching (Temporarily removed)

Asset

  • Parsing based on TypeTree
  • Serialization (Temporarily removed)
  • Patching (Temporarily removed)

Examples


Unity CN Decryption

To load BundleFile with Unity CN Encryption, there are two ways.

// Hex string format (32 characters)
Setting.DefaultUnityCNKey = "587865636f6472506547616b61326536";  // Represents "XxecodrPeGaka2e6" in hex
BundleFile bf = new BundleFile( @"path to your bundlefile");

or

// Plain string format (16 characters)
BundleFile bf = new BundleFile( @"path to your bundlefile", "XxecodrPeGaka2e6");

To remove Unity CN Encryption form File, you can simply save BundleFile without key

// Temporarily removed
bf.Serialize(@"path to save file", CompressionType.Lz4HC, CompressionType.Lz4HC);

Stripped Version

Some BundleFile's version may be stripped, to load those file you can set a specific version

Setting.DefaultUnityVerion = "2020.3.48f1"

Roadmap

  • v0.4: Re-architect and re-implement a robust and flexible serialization API.
  • v0.5: Re-introduce patching capabilities based on the new object model.

Credits


This project stands on the shoulders of these amazing open-source projects:

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on UnityAsset.NET.Core:

Package Downloads
UnityAsset.NET

A work-in-progress .NET library for parsing/serializing/patching Unity Engine asset files.

UnityAsset.NET.BundleFiles

BundleFile support for UnityAsset.NET.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0 154 3/5/2026